Creating Interactive Worlds to Tell Invisible Stories
How do we represent a world that we can't see? From the experience of psychosis to the networks of languages between plants, May Abdalla took the participants through the process of creating experiential stories that use the latest technology to help us understand the world around us. In this masterclass, Abdalla drew upon her experience of creating the immersive installation Playing with Reality.
About the Immersive Director
May Abdalla works with technology to create sensory stories that help us to reimagine the world and our place in it. In 2013, she co-founded Anagram, an award-winning creative studio specialising in thought-provoking interactive storytelling and immersive experience design. Their work has toured internationally at festivals, public space and museums. Goliath: Playing with Reality—an experience about how we create reality told through the prism of the story of a gamer who suffers from psychosis—won the Venice Grand Jury Prize for Virtual Reality in 2021.